Spar With the Deer God

This work was created iteratively using AI to take a rough sketch and transform it into a finished product.
After sketching, I added basic color and shading to get a two tone skin effect. After getting the color and shading about right, I began adding detail using a combination of Local Area Latent Upscaler (available in A111 in the generated list of downloadable extensions) and inpainting to refine different parts of the image. After I'm satisfied, I begin cleaning up the image using a combination of low denoising runs through img2img and/or going into GIMP to touch things up by hand.
The AI is still doing a great amount of work for me, but the composition is mine. Details are there because I wanted them to be. Using the LLuL/inpaint method above, you can mask in new detail or touch up existing detail and not stray from your initial sketch.

I used three mixes to iterate to this result depending on what I needed at that point, with one for detail, another for lighting, and a third for skin texture and facial features. Mixes are not listed because they are not available online.

No prompts with artists or image hosting/portfolio/stock image etc. sources were used to produce this image in whole or part.

OpenPose was used with Blender to get reference to draw from using the AI itself. This guarantees I'm not drawing from reference using copyrighted work and don't fall into trappings of tracing.

OpenPose was used with Blender to get reference to draw from using the AI itself. This guarantees I'm not drawing from reference using copyrighted work and don't fall into trappings of tracing.

This is the extent of what I could do on my own without the AI. The only generated element is the background and is layered in. We aren't feathering the edges on her leg for reasons mentioned before.

This is the extent of what I could do on my own without the AI. The only generated element is the background and is layered in. We aren't feathering the edges on her leg for reasons mentioned before.

Three gens all layered together to keep certain features of each. It's easier than trying to apply one prompt to an entire image. I used dodge on the extra pixels not shaved off her knee and shin to mimic chromatic aberration.

Three gens all layered together to keep certain features of each. It's easier than trying to apply one prompt to an entire image. I used dodge on the extra pixels not shaved off her knee and shin to mimic chromatic aberration.